Audiogaming introduces 64-bit, AAX, and touch support
February 7, 2014
Next-generation audio tools
AudioWind and AudioRain were successfully launched in 2012 and have been
used since in many different contexts, from big Hollywood blockbusters
Django Unchained to arty video games like Type:Rider. Pursuing its support of the latest industry standards,
Audiogaming starts 2014 by releasing new versions of AudioWind and AudioRain.
AAX, 64Bit and OSC support
After AudioMotors V2 Pro, AudioGaming continues to bring AAX, 64bit and
OSC (Open Sound Control) support to the world’s first commercial
procedural audio plug-ins. In addition to the essential AAX and 64bit
support, OSC control adds the touch dimension for
complete ergonomic control of the procedural audio synthesis. TouchOSC
and Lemur templates are available for free (http://store.audiogaming.net/content/downloads).
A short video to demonstrate AudioWind & AudioRain Pro in action is available here:
AudioWind Pro allows you to create all types of wind, from a simple
breeze to a huge storm. It comes with numerous presets that can be used
as a basis for original creations. AudioRain Pro manages rain sounds
like a drizzle or a monsoon. It comes with numerous
presets.AudioWind and AudioRain are 290€ each, and the bundle
AudioWeather is priced at 445€.
The team is now busy finishing the actively demanded support of 64
bit/AAX/OSC for its latest plug-in AudioSteps and is also working on a
new plug-in for the world of music. With its unique world class R&D
and its creative know-how, Audiogaming will surely
propose an original approach for music creators in 2014.
A word on procedural audio
Procedural audio synthesis techniques give a total control of every
modeling parameter and provide dynamic fine tuning automation
possibilities. It gives the opportunity to achieve results that were
impossible to obtain with pre-recorded audio files. Realistic
or completely creative sounds, it’s up to the sound designer to decide.