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Living Sound| February, 2008Richard Barbieri brings years of synth programming mastery to progressive rock and cutting edge electronica. Richard Barbieri breathes life into the circuits and transistors that create electronic sound. His career spans four decades and bridges many trends and eras in electronic music production, and fans of post-punk British pop and electronica will fondly remember the work he did in the ’70s and early ’80s with the seminal band Japan. His first solo release, Things Buried, is a lush sonic journey whose intensity comes from Richard’s craft of sound design and manipulation — and draws a compelling contrast to his role as keyboardist in the rich and edgy progressive art-metal-pop band Porcupine Tree. His palette with the group varies from thick prog pads and strings to icy pianos and burning leads, an arsenal he constantly tweaks in real time on stage. In the studio, his approach is similar, but regardless of location, for Richard, the performance of the sounds is the key. Electronic pop music was born in the world of bulky modules and messy patch cords, and soon became the realm of those who could consistently coax musically useful sounds out of some early synthesizers, most of which were underpowered, quirky, expensive, and built with obtuse interfaces. Players like Barbieri, who came up in this challenging age, have a different outlook than the archetypal modern music superstore shopper. The programming techniques that, at the time, seemed the invention of necessity (or perhaps of sonic deprivation) became valuable skills which electronic pop and rock musicians would later turn towards. And Barbieri’s work remains true to that pop-electronica lineage: You won’t hear solos, or even standard song form. But what you will hear, like in good orchestral music, is the beauty in the details. Rich sound layers meld, while sonic motifs build and morph into other musical textures as the track moves through the electronic landscape. To some digerati, the onset of digital synthesis, sampling, and now inexpensive, one-touch synths might render Barbieri’s hard-won skill set quaint at best. But the variety, depth, and the intensity of the sound design and realtime sound manipulation on Things Buried and Fear of a Blank Planet amply demonstrate how his abilities are more relevant now than ever; with so much sonic clay commercially available, it falls on artists like Barbieri to express and codify electronic music, to make it organic and real. We caught Richard one afternoon on one leg of Porcupine Tree’s worldwide tour. Things Buried is recorded digitally. That means nothing analog, not even synths? What specific software instruments did you use? You obviously spend a lot time on your sounds, probably more than most keyboard players. When your parts move and change over a few seconds, the effect is an undulating and moving part or layer. Where most keyboard players might cut and paste or loop a section, you seem to perform it. You seem to be discovering new aspects of a sound as you’re playing it, as the sound morphs and changes. I’m thinking in particular of a sound on “Medication Time” from Things Buried, a warbley, lowpass filter thing with a cool envelope. It starts off as a melodic idea, then it becomes a bass. It sounds improvised. In addition to the virtual instruments, what other synths are you using for recording? There’s tremendous layering in your music. How do you go about achieving a balance and finding a space for each sound? I heard a tweezy, distorted layer spread across the whole mix on “Fear and Trembling,” also from Things Buried. Another of your tunes has two bass lines rubbing together. You’re not afraid to take chances in combining sounds and layers. Do you sample? It’s interesting that you mentioned your comfort zone earlier; you and other artists in the early days of keyboards were all working beyond your comfort zones. Describe your creative role in Porcupine Tree, how you take part in the writing and the arranging. Regarding your own work, in writing music that doesn’t have traditional song form or solos, how do you sustain interest over a long song? What do you listen for when you write? Do you think it’s ironic that some of the best music was made with some of the worst gear? It’s hard to recapture that spirit because so much of that music came from artists working within strict boundaries. I read a quote by Steve Wilson in which he was talking about the idea behind Fear of a Blank Planet: “Everything has become so easily accessible that none of it means anything anymore.” I imagine this might apply to you as an electronic musician. How do we find true meaning in sound among the vast amount of available sonic technology? Who are Richard’s Sonic Influences?“From an experimental point, Stockhausen, and all the early electronic experimental stuff he was doing in the ’50s and ’60s,” says Richard. “From an abstract sound point of view, Eno and Ryuichi Sakamoto in the early days were quite an influence on me. In terms of playing and playing sounds, Joe Zawinul. I’m not a great lover of jazz keyboards, but for me Zawinul was so different, because he used to create these sounds and then play them as the sounds should be played — he would get a beautiful flute sound, or some kind of exotic wind instrument sound, and he’d just play it right, with sensitivity. And that’s really amazing programming. Early Vangelis — I was listening to the Blade Runner soundtrack the other day and it’s just amazing. If you really want some saturated analog sounds, that’s a beautiful album. And the early stuff from Tangerine Dream, Edgar Froese, the early analog sequencer music, Kraftwerk. I loved all of those sounds and approaches.” He’s Big In JapanRichard’s work with the band Japan was very influential. “The Tin Drum album was an important one in terms of the synthesis, because we were working with real limitations,” he says. “I had two synthesizers, an Oberheim OB-Xa and Roland System 700, and David Sylvian had a Prophet-5. That’s a really valuable process for keyboard enthusiasts to go through, to try to do something working with limitations, maybe working with only one synthesizer. Then you tend to find things within it. You can get very lost, because there’s so much available now. In the end it’s better to keep to two or three [instruments] and really get to the bottom of what’s going on with each, and not just play a few presets.” Programming and Sound DesignBarbieri recently designed 40 factory sounds for the Roland V-Synth GT. “They got me involved in the early stages,” he says. “I’m a little surprised it didn’t happen in the ’80s, really. I’ve been using Roland keyboards right from the beginning.” Also, Propellerhead Reason 4’s Thor synthesizer comes with a “Barbieri” folder. “It’s nice to be part of something — I guess it sounds corporate — but they’re all sounds that I enjoyed making, and they’re out there in the world. There’s some kind of recognition there for me as a programmer, and I feel proud, because I’ve never really been a player. That’s something I’ve had to fight with for my whole career.” A Selected Richard Barbieri DiscographySolo With Porcupine Tree With Japan |
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