The first thing you need to know about Devo is that their creative collaboration was forged in the aftermath of the 1970 shooting of unarmed
students by the Ohio National Guard at Kent State University, where principals Mark Mothersbaugh and Gerald Casale were studying art and music. Rather than waving a middle finger directly at the establishment as the hippies of the day (and punk rockers of just a few years later) did, they crafted
their artistic rebellion around a more longitudinal and thus more effectively subversive statement: Human evolution had not only stopped, but was
beginning to go backwards. This message has since been the cornerstone of their multimedia mayhem.
What makes Devo sound rebellious has always been their unlikely juxtaposition of surf-punk guitar hooks with mechanized beats and plenty of
buzzing analog synths. On Something For Everybody, that blend reaches new heights of refinement, making their first new studio album in over 20
years quite possibly their best ever. You can giddily thrash around your room to these songs, or listen to the social commentary of the no-apologies
lyrics. If you’re doing both, their plan is working.
Mark Mothersbaugh, Gerald Casale, and Bob Casale hosted us at Mutato Muzika, the radioactive green, carousel-shaped lair where they’ve also
done scores for everything from Nickelodeon’s Rugrats to Wes Anderson’s celebrated comedic dramas. Is de-evolution real? Probably, but the fact
that the band is in such top form proves that some life forms are immune. Interview continues after this exclusive video, in which Mark Mothersbaugh gave us a tour of Mutato. If you have trouble seeing the video, CLICK HERE to open it separately.
Stephen Fortner: The first question on many readers’ minds might
be: Why now, and what was the impetus?
Mark Mothersbaugh: There were a number of things. I mean, we’ve
been playing live for a bunch of years. But I think a lot of it had to do
with the decomposition of the record industry as we knew it. We finally
got to the point where we couldn’t take it anymore, but it also seemed
like all sorts of new possibilities were opening up.
One day, an ad agency called Mother wanted to license one of our
songs for a Dell computer commercial. We said, “How about a new song?”
They said, “Is there such a thing?” and we said, “There could be!” We had
some stuff we’d been fooling around with at sound checks, and it gave us
reason to put together the song “Watch Us Work It.” It was a pleasant
experience.
Gerald Casale: It made us remember that it is possible to make money
from music . . . sometimes.
MM: What got us interested in doing a whole album was talking to
[Swedish alt-rockers] the Teddybears about remixes. They were saying
something like, “You know, we just put one out last year and we’ve sold
35,000 records.” We’re thinking, “We did that out of a bedroom in Akron,
Ohio, when we had Booji Boy Records—why would we go back to that?”
Then they said, “But we’ve already licensed the music for over five million
bucks.” So there’s your business model. It’s not about record companies;
it’s about finding other avenues to market your music. You know,
when we first started, we had all these big ideas about a Devo TV network
and about doing films. As a matter of fact, we thought we were going
to be making product for Laserdiscs.
SF: Those platter-sized optical videodiscs?
Bob Casale: Yeah. When we were starting, they were “the future,” but
supposedly in the next year or two, and it took another ten years or so
before home video would take off.
MM: I still have a Laserdisc player and a collection! [Laughs.] Because
there was no MTV back then and we made all these films with our songs,
we really thought that was what we wanted to do.
SF: The “Jocko Homo” film clip was one of the first “music videos” I
ever saw. It blew my mind. . . .
MM: People have always made films to music. Duke Ellington did it. The
Beatles did it. It was just that we were already thinking of it as . . .
GC: . . . as the only way it would be presented.
SF: The album’s marketing campaign, with the words “Devo, Inc.” and
this CEO guy who has a head shot on your website—it struck me as wonderfully
ironic that you’re mimicking corporate means of generating a
fan base and “brand identity.” Surveys, focus groups. . . .
MM: We’re making fun of them but at the same time, utilizing them.
We’re actually curious. Admittedly, 40 years ago, you’d talk to people about
de-evolution and they’d think you were crazy or just had a bad attitude.
Now, we’re a question on game shows. “Devo” is part of the vernacular.
At one time, we were very insular and protective. Now that people have
an idea of what they think de-evolution is, it’s more interesting to invite
them to have an opinion about what we’re doing. People think about things
in ways that we wouldn’t; they hear things in the music that we don’t.
SF: How did that play out on the level of songwriting and production?
MM: For starters, with the people who’ve been working with us on remixes.
[Producer] Greg Kurstin took a lot of the drum tracks we’d recorded and
reused them as triggers, for instance, as opposed to using the drums we
originally recorded.
GC: That’s something we never did before—just hand off our stuff to
somebody and say, “Show us what you’d do.” It’s been really interesting
to get stuff back.
MM: Even back when we worked with people like Brian Eno, we were
really protective of our stuff. I remember being over at the studio and
we’d all be sitting there listening to a mix. Brian would push a couple of
faders up—things he’d recorded on his synths or extra singing. We’d stand there and everybody would be looking
forward like everybody does when
they’re listening to a mix, you know. Then,
one of us would sort of reach over and pull
the Eno faders back, and he’d look over
and noticed that we’d just . . .
GC: Removed him.
MM: And nobody would talk about it
directly! [Everyone laughs.] Eno had a lot
of stuff there at Konrad Plank’s studio. They
had a lot of modular things but he had his
Synthi AKS—that suitcase synth—and he
did a lot with tape delays, as not long before,
he’d done Music For Airports. I remember
once we were all holding pieces of tape that
were 20 feet long and going around the
spindle of some echo machine.
SF: Did such a contribution ever surprise
you in a good way?
MM: Eno did something on “Jocko Homo”
with monkey chants. I don’t know where he
recorded them, but it sounded really good, and he timed it. That wasn’t
easy then. You didn’t have digital gear, but he timed the monkey chants to
play in sync with the song, so we kept that. That was great.
Point being, anybody we hired as a producer probably got very frustrated.
Roy Thomas Baker just stopped showing up at the studio after
about three weeks, so they were there in name but not always getting to
do what they do best. So this time around we thought, why not see what
happens if we let people who grew up with Devo have their way with this
stuff? I mean, nobody has done anything as radical to our tunes as what
we did to “Satisfaction” from the Rolling Stones. The closest was Polysics,
who covered our “Secret Agent Man.”
GC: They totally deconstructed it! [Laughs.]
MM: I listened to it again today—I love that mix.
SF:What I always really loved about your “Satisfaction” is that through
most of it, I’m never really sure where the downbeat is. The rhythm has
this Möbius strip quality.
MM: We actually had to play it for the Stones, and Mick Jagger danced
around the room and said it was his favorite version he’d ever heard! This
was back in the day before they had the parody laws all worked out. Now,
there’s a much wider interpretation of what you can do before you have
to get permission.
SF: When you guys started the band in ’73, synthesizers would have been
exotic, large, and not that affordable.
BC: Exactly, and not that available. Mark got one of the first Minimoogs
that ever became available.
SF: I was wondering when and where you first heard a synth and said
to yourself, “I want that sound in what I do.”
MM: When I was at school, Morton Subotnick visited Kent State, and
that was when I really saw one being used and thought it was amazing.
The first synth solo that ever really inspired me was Brian Eno on Roxy
Music’s “Editions of You.” I think he used an EMS suitcase synth, one
with no keyboard on it. You could tell, and it was the best synth solo I’d
ever heard. Before that, there was Keith Emerson going bow-rowr and
Rick Wakeman going bong-deet-de-bong-bong, and—not to take away from them as musicians—it all sounded a bit Doctor Seuss-ish to me.
Eno found a new vocabulary. You couldn’t play those sounds on a keyboard;
the notes were sliding all over the place. That totally changed way
I thought about the potential of pop music.
SF: Don Buchla famously saw the synthesizer as freeing us from the keyboard.
The Minimoog and Prophet, on the other hand, were for putting
on top of your Fender Rhodes and playing licks on.
MM: Don’t forget EML. They were crazy keyboards, almost impossible
to tune. I mean, they had a keyboard on them but we just ended up using
ours for sound effects.
BC: But they also had a keyboard scaling function—you could slide it
such that you weren’t playing notes or intervals at all.
MM: You could warp it a tiny bit and it just make it really crazy.
SF: Once you established your own sound, who were the first artists
you heard thereafter that reflected that new wave of music—not to call
it “new wave,” but in terms of new uses for synths?
MM: People like Suicide in New York, and the Screamers out here. Early
Human League was different than the Human League that had hits in the
’80s. They were half Heaven 17, and were doing much more adventurous
music than either band did after they split up.
SF: How did de-evolution, um, evolve as the concept to wrap the
band around?
GC: It was always floating around as we wrote songs, and it just gelled.
We were interested in playing games with the culture, in being “aliens”
who were just observing. That was always a go-to security blanket, and
it also fit with what we were doing musically—stripping things down,
looking for the antithesis of what was happening on the radio.
To find the musical language that would show people what we were
talking about, we’d do things like taping one of [drummer] Alan Myers’
hands behind his back and saying, “No cymbals, no fills!” Then we’d argue
like a debate team: “If we’re riffing in E, what’s the reason to change to
A? What’s gonna happen? Is it just because you’re supposed to go to A
after eight bars? Let’s not.” It was like that.
MM: Which isn’t to say that by looking for a new sound and a new language, we were trying to be obscure. We actually wanted to be commercial
at the same time. To be likable.
GC: Well, we knew what we liked and we thought everybody should
like it. [Laughs.]
SF: On the new record, did the vast plethora of options that both technology
and your success now afford you present any challenges—in terms
of just picking where to start?
BC: Less than you’d think. It ran the gamut from the way we did it in the
beginning, with an old Minimoog, to all the software synths available now.
MM: And folding in circuit-bent instruments that we found. They kind
of replaced Jim Mothersbaugh’s input. Before there was a term for it, he
was our circuit bender in residence.
SF: Were there any soft synths that you found yourself going back to
repeatedly?
BC: GForce ImpOSCar. We like the ImpOSCar! Mark ran a real Minimoog
through a bunch of effects pedals. . . .
MM: We also programmed a lot. We have a pretty good collection of
software here.
BC: Mark was using Logic and I was using Digital Performer. If we used
a soft synth that was exclusive to one program, we’d record an audio track
and port it over to the other program.
MM: We were always interested in Keyboard magazine. We always read
it to know what was new and what was happening. We’ve been using software
for scoring so it seemed natural. It was just trying to figure out the
balance between software and hardware that was integral to our writing
process—like old step sequencers and drum machines. We could easily
balance out a software-heavy song with just a couple of out-of-control
tracks with circuit-bent gear on them. We kept recording all the time,
and Bob would take, like, two minutes of crazy s*** and cut it down to
an eight-bar solo.
BC: We really didn’t get into soft synths until we got into Logic and Digital
Performer at around version 5.
MM: Before that, it was Opcode Vision. We were using rack synths
and MIDI for a long time, and we got into soft synths only when we
finally gave up on that. We pleaded with [Opcode founder] David
Oppenheim. I said, “What would it cost us for you to come rewrite all our stuff so it’d be compatible and updated?” He
was like, “Eh . . . I don’t even want to do it.” So
we went, “Oh s***, we have to learn another program!”
We’d written so much stuff on Vision—
there’s probably a couple hundred hours of
intellectual property just lost on some computers
downstairs.
BC: Unfortunately, any of the audio you did in
Vision doesn’t translate to anything else because
the program kept adding to one long file, then
picked it apart for what tracks you needed.
SF: What synth was used for the signature seven-four-one notes in “Whip It”?
BC: It was a Prophet-5 with the oscillators set an
octave or two apart. It had a filter and envelopes
that did those chime-like things better than the
other synths at the time. We had one in ’79 and the
voltage regulators would freak out about three or
four times a tour, and we’d lose all the memory.
GC: “Whip It” was written over a period of August to October of ’79. It
came from about four different pieces of music, and that synth part was
one of the last things to be put on it when we already had the song structure.
MM: Here’s another good Prophet story. In 1979, I got hired to score
an off-Broadway play with Dean Stockwell and Russ Tamblyn, and I
went to Malcolm Cecil’s studio in Santa Monica. I set my Prophet-5
on top of the keyboards for [Cecil’s famous modular synth] TONTO.
I’m looking at TONTO for the first time going, “Wow, that’s crazy!”
Malcolm comes over and asks me about the Prophet. I go, “Yeah, it
has internal memory and polyphony!” He’s like, sigh. It was so sad!
He’d invented one of the first polyphonic synths, and his partner was
so paranoid someone was going to steal the design that he filled the
whole interior with epoxy so you couldn’t see what was in there. In
two days, it had dried and contracted, ripping all the circuitry apart.
He showed it to me.
GC: That’s a good lesson about paranoia.
MM: TONTO showed up here about 13 or 14 years ago. For a couple
years it was working, and people would come over and find out what it
was like to patch a giant modular synth and spend all day getting one
bass sound. And they’d go, “Okay, I can understand why we’re moving
on from that technology.” It was so cool to have it here, though.
SF: To finish, I have to ask about the new look of the band. How did the
idea of the half-facemasks and the blue color scheme come together?
GC: Well, we needed some age-appropriate clothing. [Laughs.] It’s a little
bit orthodox Devo, a little bit Greek and Roman, and a little bit Eyes
Wide Shut.
MM: There could be a kids’ TV commercial in there somewhere. There’s
definitely some Hasbro influence.
GC: Yeah, and of course the very grown-up jackets and pants, made with
a fabric Bea Åkerlund found. She’s done a lot of costume design for Lady
Gaga. Speaking of which, I have to hand it to them—her video for “Telephone”
actually disturbed me. I thought nothing could disturb me anymore.
When they poison everybody in the diner, they poison the dog,
too. There’s actually a shot of the dog dead. They should’ve let the dog
live. That’s how sentimental I’ve become. WEB EXTRA
Producer Greg Kurstin on Signature Sounds of Something For Everybody “It was an incredible treat to work with Devo,” says producer Greg Kurstin [at left--photo by Max Gerber], who’s also half of duo The Bird and the Bee. “They sent tracks to different producers and remixers to take a stab at, and I started with ‘Mind Games.’ The next thing I knew, I’d done ten songs!” Here's how Greg helped achieve some of the signature sounds that made it onto the final album.
Pumping dance beat on “What We Do”: I added a vintage Minimoog doubling the existing bass, which I think was done on a Voyager. I wanted to add a little more attack. Then, I compressed the bass, keys, and guitars using a sidechain from the kick. Synth Intro to “Please Baby Please”: Devo’s original track had this cool sample-and-hold thing going, which I replaced with an EMS Synthi. Up/down pitchbend synth on “Don’t Shoot”: According to Gerald Casale, that was played manually on a Minimoog’s pitch wheel and recorded as audio, as opposed to the pitchbend being automated in a DAW.
Video game-style synth intro to “Mind Games”: That was some SID [the sound chip in the Commodore 64 computer] patches from reFX Nexus. I printed them as audio, then cut them up to glitch them out a little. Analog synth recording chain: Generally, it was all tracked through Brent Averill Neve 1073 preamps through a [Urei] 1176 compressor.
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